Journeyman: You know how to exploit your target’s weaknesses. A single character cannot be Marked for Death more than once in the same encounter. You can’t maintain active Marks on multiple targets at the same time. The Mark lasts until the end of the encounter, the target is slain, or you pick a new target with another Activate action. All ranged and melee attacks against a target marked for death receive a 1 damage bonus. With an Activate action you can Mark for Death a visible target within 10 yards of you. Novice: You can assess a nearby opponent and spot weaknesses to exploit in combat. You know how to kill quickly and efficiently. Requirement: Dexterity and Intelligence 2 or higher. While many assassins are professional killers for hire, others take up their vocation for another purpose, whether fanatical devotion to a death-cult or a desire to eliminate certain targets from the world for the greater good. Assassins are the shadow in the night, the knife in the back. They leave the blustering and the battle cries to warriors. Quiet and cunning rogues can learn to use their talents to master the art of death. If you spend 10 minutes and 5 MP, you can divine the powers of a magic item. Master: You can learn a magic item’s secrets. This doesn’t tell you what the item does, only that it is enchanted in some way. By touching an object and spending 1 MP, you can determine whether it is a magic item. Journeyman: Enchanted items cannot be hidden from you. If you fail an Intelligence (Arcane Lore) test, you can re-roll it, but must keep the results of the second roll. Novice: You have a wide knowledge of magic theory and practice. ![]() You have made a study of arcane lore and magic items. ![]() Requirements: Intelligence 3 or higher and the Intelligence (Arcane Lore) focus. Perhaps one day, future arcane scholars will seek out and study your famous works in order to learn more. You learn many secrets of arcane lore and through them master insights beyond those of any other spellcaster. While all mages have a certain working knowledge of arcana, some choose to go deeper into the study of magic, delving into ancient texts and the works of renowned scholars, collecting knowledge and lore like others do gold, and valuing it at least as much.
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